Aug 31, 2005, 11:29 PM // 23:29
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#1
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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New Skills Idea
Ok, I have 2 types of ideas.
1. How about allowing us to cast spells with other spells to perform combos? For instance if I'm casting out resurrection on a player and another player casts an enchantment on that player while the resurrection spell is being casted, they'd both increase in power as long as they have something in common and are both elite skills... obviously resurrect isn't elite, but it has a long casting time to allow other skills to come in and that's the point, faster skills are either harder to combine or either the second one to combine. The way to combo is to have one person call out what he's doing then target the person on your side who is casting the spell to add on your power. Now let me try to make up my own example.
Death Smite (Combo): Order of the Vampire + Signet of Judgement : You both sacrifice 150 life. All foes within a large area are leeched for 50 life and knocked down for 15 seconds.
Hopefully that is somewhat of a good example... of course they'd slowly make skills so that they aren't over powering, but it promotes team work and could reward players who combine their efforts. Here's another example...
Soul of Glint (Combo): (req all participants in combo to have killed Glint on one of their characters) (This skill each elite skill found in the dragon lair, for a total of 6) Glint will rise and is motivated to attack opponents for 10 seconds, but afterwards she's just a huge spirit who can attack anything. Casting each of the 6 elites in combo or not onto her will kill her instantly once the last spell has been successfully cast.
ok maybe that was a bit overpowered, but I'm just trying to give an explanation of what it can do. That being the strongest skill most likely.
2. Give us 360 new skills. Ten for each specific class. A W/Mo will be able to get skills that are a crossover from both classes and so on. I know this is a lot to ask, so maybe 180 is better, since that's 5 each. This would allow certain classes to have an edge that others wouldn't. Perhaps even maybe just do 3 each specific class since 180 is still quite a bit and allow us to use one of our slots to combine 2 skills completely. This would combine the casting time, recharge time, and power together. Certain combos would definitely not work (like orison of healing and imagined burden because you can't cast it on yourself or opponents) but some skills combined would be really helpful. Just a thought.
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Aug 31, 2005, 11:31 PM // 23:31
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#2
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Krytan Explorer
Join Date: Jun 2005
Location: San Diego, CA
Guild: LARGE BUSTS OF WONDERLAND [BOOB]
Profession: W/Mo
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sounds good but mighty hard to implement and to use, i think everyone would have to be on vent of something for that, the calling out what you are casting feature just wouldn't cut it. And for some STRANGE reason with the PUGs i've been in i just don't see this really working too well.
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Aug 31, 2005, 11:46 PM // 23:46
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#3
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Banned
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I can't tell when suggestions are jokes or not anymore...
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